SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers. This rule is SmoothLifeL which supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the 'cords' that join the blobs.
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Sunday, October 14, 2012
SmoothLifeL
SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers. This rule is SmoothLifeL which supports many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the 'cords' that join the blobs.
Tuesday, March 13, 2012
Видео с Game Developers Conference 2012 на YouTube
GDC (англ. Game Developers Conference — рус. Конференция разработчиков игр) — международное мероприятие, конференция, посвящённая разработке компьютерных игр. Game Developers Conference проводится в марте каждого года в Сан-Франциско.
Эта замечательная конференция проходила совсем недавно и на YouTube есть очень интересные видео с GDC 2012.
WikipediA
Эта замечательная конференция проходила совсем недавно и на YouTube есть очень интересные видео с GDC 2012.
WikipediA
Subscribe to:
Posts (Atom)
